[ QUOTE ] cool stuff fuse, don't hold back so much on your details and ideas, go mental!! Great texture Johnny, doesn't look to intimidating to me though, more like a corporate accountant gone angry . "Soft" face Here goes one of mine Started the model and then thought it would be time to learn to rig and animate. No…
Boomz, try replacing the spec on the solar panels with an environment map. There's much fancier ways to do it (like linking spec colour to fresnel parameters, so the colour changes depending on the viewing angle), but an envmap should do the job nicely I think. At the moment it looks way too noisy, when solar panels are…
[ QUOTE ] serofin, the leaf necklace is probably the only thing with some real depth. Everything else looks really flat. It's definitely a good start to the texture, but it looks far from complete (well to me anyway). You need to get back in there and throw in some shadows and highlight to make this character pop.…
Yeah it looks too green, you should at least have some variation in there, maybe make your base concrete a more paleish color and work some of the green you have only in the stains. The metal you have is also the same hue as your concrete so you're losing any pop you would get by having it be a different color, i would…
There is almost no contrast on the thing. Everything almost appears to be made of the exact same material. It also seems to lack some Ambient Occlusion. And the normals don't seem to be popping as good as they could be (which makes the AO that much more important in this case). It also looks like you have scratches that go…
The wood is really not convincing IMO. For the most part it looks like it's just a cloudy brown texture. Also, it looks like you are lacking ambient occlusion again. The door to the farthest left (the one that's cut off) has the normals popping really well there, because of the angle and the lighting. But the one in the…
[ QUOTE ] There is almost no contrast on the thing. Everything almost appears to be made of the exact same material. It also seems to lack some Ambient Occlusion. And the normals don't seem to be popping as good as they could be (which makes the AO that much more important in this case). It also looks like you have…
Nice stuff everyone: jonnyhr: That demon dude looks nice. Nice expression on his face. And the color map looks great. Nice use of colors. I would just play some more with the cloth folding, try to define them abit more. Also play some more with the specualrity. Try to concentrate more on the hilights in your specular. to…
[ QUOTE ] boxes floating on top of shakey-hand arches, all the same color and the texel rez is all over the place... ...what are you trying to make anyway? [/ QUOTE ] yes, the texel res is all over the place, namely the pillars and the ground, which is why i am redoing those today. i also want to make the arch structure…
Dante from devil may cry 3: Bene working on this for a while now. I was working on a high res version of the coat but, damn, that takes too long. If you look at the coat he has for devil may cry 4 it's a total cop out compared to his DMC3 coat. He's at 16700 poly right now. I'll try and limit him to 20,000 I am a little…