Lookin good poop. I think he's missing somewhat of an upper eyelid though. If you threw that in there and defined the lower eyelid a little more i think it would help him stand out a bit more.
Syn, have you tried making an AO map for that SDK? It can help a bit for defining areas, too. Oops, not Syn, I meant Unfluffy bunny. Silly me, using your old nick from other forums... >:)
So far so good Zcubed, there seems to be alot of polys in the hands compared to the rest of the model. I would take some out and use it to define more things on the main body or legs. He looks kinda short too.
Ahh, 'bout time you started posting around here Nick, I love your artwork! Keep it coming! Adam Lewis: Cool stuff, I love the really defined planes and edges you keep pulling out.
[ QUOTE ] great meshflow zcube, really clean ! texture this guy please, dont let him die with dust [/ QUOTE ] Agreed, although with the edge loops you have you could define the arms and front torso quite a bit more.
Thanks guy, I've been getting a lot of requests for information on the process. I plan to put together some tutorials on how it's all done. I need to assemble a few more things before writing it all, but it'll definately happen soon.
great stuff guys! pior: i'd definately go with the second head design! update on my sculpt: i still need to figure out a way to make the hair like in my concept sketch (http://img515.imageshack.us/img515/5306/head040108px2.jpg)
Fuse: that bottom lip really has the "Angelina Jolie" look to it. Keep in mind lip have planes to them and aren't big bubbles of skin. You should tuck in that bottom lip a bit and have some semi-hard edges to define where the lip changes.
another weird stuff, for his background PM message me you will be freaked...i managed to finish this 3 hours before i go to spain definately aaah ! i wanted to give more love to it but i cant gotta save all data do external har drive )
Definately not low poly. Sits at around 49,276 tris, all quad topology (as far as I know), so it can be brought into ZBrush without it complaining. I'll probably finish the whole skeleton up once my project is complete, and properly model the vertebral discs, but this is all I need for now.