seeing it with the lights, it feels like it's too bright, no dark shadows (in the cracks) if u had more of the skulls brown in the grass -- and more of the grass green on the stones = coherency overall its very nice, i think the designs are well done, but are relegated to a big-chunk-o-stuff due to lack of big-shapes…
Thx a lot both yes the jaw looked lame that way, already fixed. About the eyes what you mean nkoste? at least it wasn't my intention to make it like a anatomic correct skull (who would guess that anyways? lol) so i changed a big their shape to make it all look more agressive. Dunno if thats what you mean anyways... eyes it…
Completely rebuilt his face, based off of the skull. What a test of patience... I think I got a look I can live with; screw the concept, he looks better this way. He looks a bit bug eyed, but I was referencing from a cat (he's sort of based off of a cat and fox). He looks much younger, much more cartoonish, which is what I…
Trem for powerwrinkles simply freeze the polygons sitting under the bit that you want to wrinkle up ad move the non-frozen polygons over the edge, dragging them down in a gently manner. for sharp wrinkles you can do the opposite, ie freezing the overlapping part and tucking the editable polygons under the wrinkle. There is…
Nice stuff everyone: jonnyhr: That demon dude looks nice. Nice expression on his face. And the color map looks great. Nice use of colors. I would just play some more with the cloth folding, try to define them abit more. Also play some more with the specualrity. Try to concentrate more on the hilights in your specular. to…
Marshal Banana - Nice start. Hope you're looking for some crits... I'd lose the black background with the glow around the object. No matter how "FUCKING ROCKIN'!!!!!" it is, once I took it away, there was some more depth and detail I didn't see at first. I haven't played Jedi Knight, so I don't know what looks best in…