I was hired in my first AAA job as a character artist and my task was working on player heads for FIFA 23/FC 24 My coworkers came from a variety of backgrounds and all of them had different hiring experiences, from my lead who works on marvel/dc statues and came from a background in construction, to coworkers with…
Tech art being used to reduce dependency on artists....I really don't like it. I see the logic of it; if you're looking at time and money, it's efficient, but what's the point of media production of any kind if you just make creativity redundant? I'd hate to end up just being QA on something a machine spat out. Though…
Well, for me....I enjoy doing sculpting, but I get no satisfaction out of having done it. I've never looked at anything that's come from me and seen anything good in it. But I don't want to stop it, either. I don't really have a complex goal right now like telling some story, or expressing something; I just need to become…
@NikhilR Mhm. It's quite useful; I'm learning a lot, but as per usual, the fault lies with me. I'm knowing more, but my skills aren't keeping up so well. There is a lot of useful knowledge there, though. I'm finding out all kinds of things I hadn't noticed, or rules I wasn't aware of that help place things relative to each…
Clothing and shaders you can learn about alongside anatomy. I expect you will be using Marvelous designer for clothing and shaders would start with substance painter for textures. While character creator (the software I recommend) would cover a lot of ground, you could also look into the metahuman workflow.…