I'm glad to share my new work in cyberpunk style. I did this scene in high poly and used the Yeti hair plugin. Compared to Xgen, he seemed very comfortable and flexible to me. I hope you will enjoy.https://www.artstation.com/artwork/vD6B3E
Hey all, I just wanted to share some botanical explorations that I've been working on UE5 lately in my spare time 🌳 ✨ https://www.artstation.com/artwork/04gqJw
We collaborated on a project at Yeyo Studio that combines elements of Year of the Dragon with WarCraft Rumble feel. Oskars Dzenis spearheaded the project, handling the Concept Art, 3D modeling, texturing, rigging, and animation, while Natalie Gonchar contributed additional animation work. model
Hello, I'm new here, and I'm looking to get some feedback on this character, I've been working on it for about 3 weeks and looking to improve my skills, thanks!
This is a work I did for a prototype IP as a concept asset, Sci-fi spider excavator for a mining site found on the moon! https://www.artstation.com/artwork/yD5Kg9
Sadly the link doesn't work.. ?? Hmm.. just my two cent.. first i thougth: the head is a little small.. but it seems to be more the ears.. (or boh) and then the feed: on african elephants they get a little thinner before the get thicker on the bottom.. ?? And after looking at some ref.. my imagination seems to be not soo…
Very cool, i was trying to see how this could function a bit better and decided to draw over what might help allow this more mobility to function at the same time the digging aspects of the limbs if this center add-on was added to its functionality, side limbs hold entire body, tuck under it when it moves. Cool idea…