yeah that is something to think about that i hadn't got to yet. His silhouette should work well during his common locomotion and attack animations, and also communicate how he will move/attack. I hadn't got that deep in the character, more just thinking about art style in general, but I should probably back up and maybe do…
Okay finished an experiment to go for more stylization with the characters. I built a new model for the main hero character. This time I only did basic low poly modeling and just flat colors for materials. Just push and pull vertices in maya, no sculpting or complicated workflow. The minotaur model is the original sculpt…
@teodar23 all valid concerns, but this is my third game. This was winner from several prototypes I did because this project is more aligned with my favorite disciplines in game dev. Also bear in mind, I've put about 3 weeks of work into this so far. @sacboi It is a lot of work but I enjoy it.
Some updates based on previous feedback Pretty much copied Fabi's suggestion verbatim here, but it works so well it seems to be the optimal solution. Will see if I can keep this style throughout the next illustrations (a couple more to do). But I think I should mix up the color palette a bit and not go overboard on reds…
gonna go through with pitch deck and vertical slice demo. I just design the pitchdeck so what art I make for it can be reused. Begun a 2d artwork that will be kind of like a movie poster with a bunch of characters and enemies on it. Today I settled on the composition and color and started blocking in. its a big painting so…
Hi! Cool illustrations, I love the old fantasy movie poster feel. I think with reducing the contrast in the background would try direct the focus more towards the heroine and the title. Attached overpaint attempt. Looks a bit like the come out a haze. The elements on slide with the descriptions could come more together to…
The main problem I want to get around is that there is too much work for a solo developer. How can I make smaller games? (…I'd assumed was rhetorical?!) However TBH, I think it's all relative. Basically in my opnion probably determined by ones character traits/workethic i.e. what might be a personally reasonable investment…
A couple new buildings and also made a few materials for colored walls. got a little more than half of the buildings done. this is just the main architecture of them so they still feel pretty barren when you go inside. props and unique stuff i'll have to do in another pass. This is very tedious work so once i finish the…
the next illustration will be a bunch of character concepts. a handful of characters from each region of the game. To begin I've done line work for the hero characters, the Amazons. Although this is being made more for marketing art, I am trying to make this actually be useful for concepts in the future once its time to…