got rig for the persian setup. she swaps between sword/shield mode and bow mode so a few extra controllers for that. She also has some dreadlocks and skirt to be simulated but setting that up is tedious so i do it later and keep knocking out the big things for now. The good thing is that rigs and animations are starting to…
I think it also comes down to how the player will defeat him, since bow is the main weapon maybe evasion while pumping with arrows followed by a finisher with a blade. the little legs, chunky torso and head are good for charging attacks and solid punches, but a stocky pyramid like appearance might be good for stomping and…
Working on design for a minotaur character. This is also part of ongoing general art design work. I want to try and get character iteration time down by like 50% so I need to look at some ways to get away from realism. The struggle is is that realism is pretty much the only style I ever enjoyed. The minotaur will be a boss…
some WIP on this one. taking some time to experiment with design of the gorgon character. decided to remove extra arms. made overall slimmer and gave colors similar to a king cobra rather than teal. Couldn't get her face to something I liked so for now I consider a shawl. But not totally in love with her design yet. I…
okay first pass at the Persian hero character. waffled a lot on the design for this one and still not super set on it, but at least i got something ready can iterate on. Tried some baggy "harem" type pants but couldn't find anything that worked. Perhaps just needs some more time on it though, I just dont want to get sucked…
I like how it's progressing. The only thing that bothers me - the legs look too naked and unprotected. It feels like she's running barefoot. I'd add shin and forearm protection. Probably something light and elegant like cuff bracelets.
That looks awesome! The setting and mood really adds depth to the presentation of the minotaur. I especially like the shot of the character between its legs. You could try with the other silhouettes, though this one does look great as is. He's got a good arc going, and the head seems to be sized right Would he have a…
A couple more characters. I think I figured out a few little tricks to make this style look a bit better. The furthest right character, the Nubian, was created a couple days ago. Then I did the two satyr characters, and I think they do look a bit more refined. There is a few subtle changes: 1. I added thin borders of color…
Some rocks and foliage, plus some lighting adjustments. I've just placed rocks along borders, and also reused the rocks with just a world aligned grass material to help make the paths look more detailed. I might just do it like this instead of using a landscape. I'd like to make my own rocks but I'd never finish. Doing the…
can't spend to much time reviewing all the new things but like the 1st img & i feel like that belly/baseball dive hurts a lot even to look at sometimes, every-time i see it i say to myself that must hurt. :) i wouldn't know what to do for that atm but worth mentioning from an outsiders perspective. Cool to see it coming…