starting to block in the scenes that will be used for teaser. will take a lot to bring this to completion but I think the basic idea is there. just going to get a blockout with color done like this for each scene, then do rough pass at the teaser trailer, then start refining environments and characters together. not a lot…
@Fabi_G Thanks for feedback. I think I agree with all of it. Looks like the level geo will have me busy for awhile but eventually I'll be rehashing the characters and animations a bit. I'm planning on having a reward to improve the dive so that you do an immediate recovery so you maintain momentum the whole time. Hadn't…
FInished with the pitchdeck art. I ended up not using some of the illustrations I made. Should have actually built the slides first because once going through it, becomes much easier to understand it from the potential viewers perspective. then i updated plan on what art is needed. most the stuff I made will be used one…
A couple new buildings and also made a few materials for colored walls. got a little more than half of the buildings done. this is just the main architecture of them so they still feel pretty barren when you go inside. props and unique stuff i'll have to do in another pass. This is very tedious work so once i finish the…
Will share a workflow here because was difficult to figure out: How to add tattoos to a 3d character? The first and probably most obvious choice is to use stencils in your texturing app and just manually paint the tattoos. Problem with this is that any tattoo which wraps around something like arm becomes very tedious as…
Too much distractions in house to be able to focus on grinding out the last couple characters and animations, so did some easier work setting up a proper stylized shading system. Previously I had used some post process materials which basically act globally, and then if you want target specific things it's a pain in the…
Had to take a break from the enviro stuff my hands were hurting from it, so I knocked out a bunch of short coding task and also made a few additional outfits for hero, in addition to improving the textures. Will be working on second pass at enemy character models and then animations in coming weeks before finishing out…
https://www.youtube.com/watch?v=Lpx770Nnh58 Okay, here is mostly complete blockout of the level. Some portions are still pretty sparse, but I am content with each engagement, general difficulty and pacing, and overall flow of the level. The last section (the wooded path from agora to acropolis) is no combat and I might…
Before sending in enviro art I've cleaned up the materials. Using material instances it is possible to basically use inheritance but for materials. So I have a few hierarchies so that I can easily tweak value, color, and other parameters for various groups. For instance, I have all enemies sharing a common material, all…
Okay reached a result with the hero that I'm happy with. I was feeling very low confidence about this but it only took half a day to get something I'm happy with. Face isn't exactly like the reference but I think it achieves the character that I wanted. She is attractive but not dainty / weak looking. Looks good with…