I've migrated my master document from Google Docs to Obsidian. Documents alone wont cover what I need, which is a wiki. MediaWiki, my favourite wiki format that powers Elderscroll's UESP and PoE's wiki (and Wikipedia, of course!) is too technical for me at this point in time. I'll learn it when I'm ready. Here is what my…
It's exciting seeing the races come together. The Infested still need work, as do all of the races. I plan to add mycelium (hair cards) growths, drool strands & all that fun stuff. One thing that stands out to me is proportions; they're all too similar. Secondly, colour balance; when I bring them into substance I'll need…
Work has been done on essential interior furniture. As space is incredibly limited within a mech, each 'essential' piece must be scrutinized for importance, and will often be multipurpose to conserve space & to respect the player's ability of customization. For example; the alchemy and cooking station were separate…
I experimented with non-square rooms; essentially more like Robocraft or Crossout; although these games don't have pilots last I checked, and definitely not interiors. Despite a much greater amount of customization, it's very hard not to make something look incredibly blocky with these systems, without utilizing dozens of…
I've actually been working on this project for about half a year now, though much of that time has been learning the ins and outs of UE. Currently I have an inventory system working, and have delved into replication for multiplayer. The inventory system is multiplayer compatible, and currently allows item transfers between…
I wanted to take a break from sculpting characters, so began work on the mechs. This is the smallest mech available; it has a 4x4x3m customizable living quarters, as well as a modular hull & weapons systems structure. A lot of thought was put into the size of mechs, as well as creating modular systems for both interior and…
thinking about adding black draconic/demonic scales to the arms and legs, cuz it looks too similar to morrowind dunmer. Guess I'm going hand-painted for the artstyle? Texture size is 256px for the entire model. There's still some UV space left over for doodads like piercings, earrings, hair ornaments, etc. Hair obvs still…
Last week was productive. I've replaced the base UE manniquin with the female vampire basemesh. Earlier I said that dismemberment was a priority, but I'm kicking that can down the road in liu of making the male base mesh, armour and weapons, and animations. Additionally, a lot of time was spent world building and writing…
I really just need to bite the bullet and pick up blender to make hair, there's really no other good option. Gotta channel my inner thomasp. Basically I pissed away all of last week messing with hair cards when I should've been watching blender tutorials. Also humans are stupidly difficult to sculpt, which indicates to me…
I've upgraded my animation software and have been working out the animation pipeline for modular races, which was a little trickier to comprehend than expected. However with that out of the way, there's just the usual animation and asset creation to do. All races have morph maps to their opposite sex as well as to the…