As much as I like this design, I think there's a disconnect between the abyssal and the semi-stylised face shapes of the human. I can't put my finger on the why but I think it's something to do with the detail and noise over the abyssal vs the clean shapes of the human. I do really like the colours though
Redesigned the infested race, the large bulbous egg carrier in the back plus head tubes/tentacles would've been too annoying to clothe, armour, and there would be animation clipping with furniture. I've replaced them with thin fungal appendages that can move and animate, and that take up the same area as the vampire race…
Been a bit busy, so I didn't get nearly as much work done as I wanted. Last week I was working on modular interiors, basically filling out interiors with modular walls and furniture to establish specifications and parameters; e.g, chair height & how that relates to a sitting animation, how doors open and close in a small…
Infested wings & mask, gave vampire race unique underwear, did more work on the lobster race underwear. Spent some time tinkering with the scale of the mechs earlier last week, I removed the stone capsule & am thinking of going back to more mechanical roots rather than magical. Have a great week!
A lot of my free time with taken by IRL stuff so not much was done last week. I also caught the flu but it's minor and I can power through. Next week will be similarly busy unfortunately. One of the workstations available is scribing & artificing, but the creation and use of magical and mechanical apparati has close ties…
Lost a few hairs of my own trying to get all of this to work while learning blender, but it's working now, so all that's left is actually making the hair look nice instead of seeing how many ways I can break blender with my sheer incompetence. I must say despite trying to cram all of this in one week - the plugin is…
I really just need to bite the bullet and pick up blender to make hair, there's really no other good option. Gotta channel my inner thomasp. Basically I pissed away all of last week messing with hair cards when I should've been watching blender tutorials. Also humans are stupidly difficult to sculpt, which indicates to me…
I experimented with non-square rooms; essentially more like Robocraft or Crossout; although these games don't have pilots last I checked, and definitely not interiors. Despite a much greater amount of customization, it's very hard not to make something look incredibly blocky with these systems, without utilizing dozens of…
Hi there! After getting a bit of industry experience, I thought I'd like to make the transition & expand my skillset from an artist to that of a more well-rounded game developer; to both fill gaps in my skillset and to help turn this industry around for the better. This Sketchbook will be dedicated to the project I'll be…
It doesn't look like I did much last week, but I did a fair amount of research and experimentation with hair, and have ultimately landed on sort of this stylized hair. I was going to go with haircards, even making some custom zbrush brushes for it, but that led down a rabbit hole, and I've deemed it outside of the scope of…