Studios that use AI for inspiration in its current form are creatively bankrupt for the reasons you mention. Their games won't sell or be hits so you shouldn't care if they use them or not. Real pros won't. If they use a pureref board with nothing but "cyberpunk babes with big tits overlooking a neon city" the game will…
Since January 2024 it is mandatory on Steam to have an AI disclosure for anything you release, how you are using AI in the development and execution of your game as well as exposing (to Steam) guardrails to stop Live-Generated-AI output from creating illegal content.…
Now that's getting a bit mean. As much as I really, really disagree with some of the stuff that NkhilR has posted, and have my own opinions, this whole thread is going to get locked if it keeps derailing, especially if it starts turning into just slagging people off. I'd really like to keep this thread going for the sake…
first one I found was Under Artists, 908* David Fletcher, game artist at Sony Playstation Edit: * slight number correction, copied the lists out to do quicker searches and the numbering got changed.
that graph is about on point with my experience using chatgpt. as a tool it is pretty handy for a few things but it's not in the ballpark of a game changer for me. I still easily forget to use it a lot of times where it might be handy. I don't find enough value to pay the subscription except for on and off - like if I am…
I can provide more insight on this business model, since I was with EA during its development. So for a game like FC 24 or rather the entirely of EA sports as a model, the whole development process is based on asset automation, clean up, revision and curation. EA works heavily with outsourcers and asset repurposing is…
For the Live-Generated AI output, you need to hedge the capabilities of those systems, any closed source middleware solution fails flat unless you can easily forward the liability and lawsuits to the AI-producer(s). Depending on were your game is released, you not only need "common sense" on what to avoid but especially…
I wonder do people use AI generated illustrationst in games for real? Not some concept art for inside only usage to show at meetings but really for something in production ? Backgrounds maybe? I ask because whatever contracts I ever had it have always been: "original art" or "in case of 3d party work used a sub-contract…
there are plenty positions being phased out for ai operators despite the fact that this is all legally not settled yet.sure it might not be as visible in AAA but in "lower tier" productions it is indeed a thing already. people switching to cleaning AI shit instead of creating stuff themselves, because they can just push…
That's not really true though. AI bros who don't have visual skills will just pump out the same old stuff. Which may look great to the average person on an Instagram feed. But once you need specific results that work within the constraints of an actual game production context, their "skills" will never translate. When we…