You'd be surprised how often game artists have been scared of technology making their skillset worthless, but it never ends up being the case. Having to learn how to use normal maps, the rise of sculpting apps, photogrammetry, the popularity of asset stores, procedural generation, etc.
I can provide more insight on this business model, since I was with EA during its development. So for a game like FC 24 or rather the entirely of EA sports as a model, the whole development process is based on asset automation, clean up, revision and curation. EA works heavily with outsourcers and asset repurposing is…
first one I found was Under Artists, 908* David Fletcher, game artist at Sony Playstation Edit: * slight number correction, copied the lists out to do quicker searches and the numbering got changed.
that graph is about on point with my experience using chatgpt. as a tool it is pretty handy for a few things but it's not in the ballpark of a game changer for me. I still easily forget to use it a lot of times where it might be handy. I don't find enough value to pay the subscription except for on and off - like if I am…
Studios that use AI for inspiration in its current form are creatively bankrupt for the reasons you mention. Their games won't sell or be hits so you shouldn't care if they use them or not. Real pros won't. If they use a pureref board with nothing but "cyberpunk babes with big tits overlooking a neon city" the game will…
For the Live-Generated AI output, you need to hedge the capabilities of those systems, any closed source middleware solution fails flat unless you can easily forward the liability and lawsuits to the AI-producer(s). Depending on were your game is released, you not only need "common sense" on what to avoid but especially…
I wonder do people use AI generated illustrationst in games for real? Not some concept art for inside only usage to show at meetings but really for something in production ? Backgrounds maybe? I ask because whatever contracts I ever had it have always been: "original art" or "in case of 3d party work used a sub-contract…
there are plenty positions being phased out for ai operators despite the fact that this is all legally not settled yet.sure it might not be as visible in AAA but in "lower tier" productions it is indeed a thing already. people switching to cleaning AI shit instead of creating stuff themselves, because they can just push…
Does anybody use anything AI in actual game content production currently? I just wonder because I am trying for quite a while. Ai textures >> total crap. Except very limited number of subjects in Sampler maybe and I still prefer Substance Designer nevertheless . Ai models are a polygon mess . AI lods , no much of a…
We're definitely getting AI moderators. I'm not thrilled about that either, but I do feel that narrative applications could be a total win for AI in games if curated well enough. While watching the latest Star Citizen tech demo, I found myself thinking, "wow, I could really get lost in this world if it weren't going to be…