I did hear from colleagues at a number of studios, that they have started to incoporate AI tools like stable diffusion and midjourney into their pipelines. There is high priority in creating more proprietary AI tools in studio and this approach is influencing their retention policy when it comes to concept artists. Would…
Digital art I think has long lost its value due to not only inherent issues such as the ability to easily duplicate files, but also issues that cropped up over time such as sheer oversaturation due to the social media mindset of 'gotta make a new piece every single day to outdo the other guy'. Ultimately all thats…
That's not really true though. AI bros who don't have visual skills will just pump out the same old stuff. Which may look great to the average person on an Instagram feed. But once you need specific results that work within the constraints of an actual game production context, their "skills" will never translate. When we…
I think this goes back to short vs long-term thinking. Even if we expect a linear curve of progress, which is pretty pessimistic, I don't think any position could be considered "safe from replacement" in 10 years' time. we have already seen the early stages of generated 3d models, tileable textures, and now even code. It…
One thing I've noticed is these AI cultists cheer that "you have nothing to fear as long as you don't suck" Trouble is, sucking is a big part of the journey of becoming an artist. If you want to be an artist you have to accept that you will suck for many years. After you stop sucking, you start making beautiful images or…
It's both : there is a huge market/desire for people to be able to take a picture of themselves and have their Madden avatar look just like them. As a matter of fact these things have been attempted before with crude photoslapping. And then there's indeed the fantasy/anime avatars for VRchat and Vtube - but I can guarantee…
While I personally disagreed with using premade assets in 3D for a beginner I totally understand why it's useful for more experienced 3D artists simply because it saves time filling a scene. I would be lying if I said it wasn't useful to use premade assets and assemble them in a scene, it's working effectively. Whether…
Really, I've been thinking about the subject for a few days now, and I'm not sure whether to see this technology as an ally or as the nemesis of the artistic industry. What I do know is that currently, as it's presented, I only perceive it as a money-making machine for the companies behind it. I see it more as an…
How much time do we have left to have the real possibility of earning income and being able to continue working in CGI, video games, design, and any other trade where the creative process of 2D/3D/texturing is involved? I have discovered some tools that frighten me and add to the list of things that threaten our work and…
I can provide more insight on this business model, since I was with EA during its development. So for a game like FC 24 or rather the entirely of EA sports as a model, the whole development process is based on asset automation, clean up, revision and curation. EA works heavily with outsourcers and asset repurposing is…