New mech from me, this is built to be game res so I'll take it into UE4 and see if I can build a scene with it soon. https://www.artstation.com/artwork/nQnEre
Just finished a mech in UE4, I wanted to practise my material and shader work so I built it with no baked normals and lots of tiling texture work. https://www.artstation.com/artwork/oAA51z
Just finished my first full character presentation in UE4! She was loads of fun, can't wait to start the next one :smile: Full project here: https://www.artstation.com/artwork/nYdrLE
https://www.artstation.com/artwork/Z5L2wN This is my first project in unreal, Modeling, sculpting in Zbrush and texturing in SP, Some foliage used Megascan's resources, I want to learn UE4, Any critique is welcome
Hey All, I wanted to share my new hand painted environment that I'm putting together in UE4, You can find more shots and some breakdowns in my wip here blog Thanks!
Just wrapped up this piece! Based on a concept by Barry Jackson for Ralph Bakshi's film Cool World. My first fully stylized piece! Full thread here: https://polycount.com/discussion/222560/ue4-cool-world
I got my first stuff in to UE4 for my project, everything is very temporary but progress is being made. The hair is made with hair splines, but very very WIP. If you want to see the progress I have a thread
Hi Polycount :) I'm currently working on my first UE4 environment. Here's how it's going: I've updated my thread with more pics: https://polycount.com/discussion/184236/wip-environment-mad-bombers-basement#latest Thanks!
Hi Polycounters ! Here's a restored 17th century wooden chest I've been working on for a while for the Fullmetal Alchemist scene I'm making in UE4! :) FMA | Restored 17th Century Wooden Chest - Real Time — polycount https://bit.ly/WoodenChestElb
Hey guys, happy new year! Finished this project a couple of days ago, a Dishonored inspired Parisian street. I also made a small 20 second video showing a slideshow of the start to finish process in UE4 here: https://www.artstation.com/artwork/dOmZwX