Did a little more polish on ski mechanic. Just some cameras shake where scale of the shake is multiplied from a curve intaking characters speed. Also added a bit more scatter to the ground as some places looked a bit jarringly barren. A lot of my playtesters don't even have gaming PC's so I am trying to be really stringent…
Hey just a small update: Working on moving this project to Unreal. Nothing to do with UE5 - timing is just coincidence there. I am working in 4.26. I've wanted to try Unreal for a long time and had a feeling some of the performance issues faced in unity might not be as hard to solve with Unreal. So I've started out doing…
We've been doing a ton of testing to get the full 100km world to stream with good performance. Getting close but not quite there yet. I got some iteration done on the environments this weekend. I am trying to focus on composition and colors, so that where ever you go in the world it's going to be a nice scene. Everything…
Ive done a bit of art stuff in the past week. I tried but couldnt get a good parallax or fisheye technique for looking through the compass sight, so I just added a vignette for now. It's functional, maybe in the future I can get some help to get a really nice effect here.: I added in Ultra Dynamic Sky for some time of day…