https://www.artstation.com/artwork/xzN6oY I've started this year focused on learning Unreal Engine, so I chose a concept made by Ray Teja. This is Blu! I had a lot of fun doing this exercise and I hope you guys like it :)
Lighting Study from Andrei Tarkovsky's film "Stalker," done in Unreal Engine 4. All assets are by me, with the expectation of a concrete decal from Quixel Megascans and the mannequin and dust fx from Epic Games. https://www.artstation.com/artwork/XBOeWl
Wip fan art scene I'm working on, using UE4 and Megascans. For high resolution screenshots of this and my other projects, check out my thread here: https://polycount.com/discussion/157279/the-wonders-of-technical-art-unreal-engine#latest
The stranger things prop looks great! I also wanted to share my latest lighting practice in Unreal Engine 4: Gas station at midnight. A relighting of the gas station level by Switchboard. More shots on artstation: https://www.artstation.com/artwork/nQNzeo
Finished my entry for the Sol remix contest by NVIDIA. Check out the high resolution version in my thread here: https://polycount.com/discussion/157279/the-wonders-of-technical-art-unreal-engine#latest Or on my Artstation here: https://www.artstation.com/artwork/2xzBEa
Hey guys I finish a little personal project in Unreal Engine, I test the raytracing technology and it's very cool ! What do you think ? =) If you want more images: https://www.artstation.com/artwork/9e6PQy And a video: https://www.youtube.com/watch?v=oqoljaKjGF8&feature=youtu.be
Stylized crystal material in UE4. More info, more and bigger images, and a turntable video can be found in my Unreal related thread here: https://polycount.com/discussion/157279/the-wonders-of-technical-art-unreal-engine/p4#latest Or on my artstation here: https://www.artstation.com/artwork/YaVaPq
Working on some unorthodox things in Unreal recently. Its technically still 3d so I thought I could post this here too. You can get the executable, and see some more stuff similar to this in my thread here: https://polycount.com/discussion/157279/the-wonders-of-technical-art-unreal-engine#latest
Finally posed this guys with Maya. Create some environment for complete the scene on Sketchfab and set-up another one in Marmoset Toolbag for detailed renders. All the textures was done in the Substance Painter and I first tried the realistic PBR pipeline there. The final low-poly model of Hellknight is contains total…
Mera Rig ( Maya ) and Realtime Viewport 2.0 PBR Skin and Eye Shaders https://polycount.com/discussion/216485/mera-rig-showcase#latest Shameless crosspost technical details: F.A.C.S. Based ( (Facial Action Coding System) - The rig uses 170 blendshapes retargeted and simulated to fit the physiognomy. - Limitations are put in…