Yo, I like it. The animations are cute, they remind me of old games. I would suggest breaking the symmetry a bit more. Right now the only asymmetric element is the belt across the torso.
Made a rough tiling brick texture with Bpainter this morning. I think I need some more size variation in it so gonna keep messing with it. Might do an extreme weathered version of it as well.
I do love the grayscale aesthetic- it's very striking! It benefits quite a bit from the enemies being skeletons, what with their bright bones contrasting with the mid-gray environments. Also echoing the love for the proportions. Keep at it!
Thank you @Lord McMutton, I did have a lot of fun with the monochromatic look quite a bit; It allowed me to spend more time focusing on learning other disciplines without being so concerned with polished artwork.
I picked this project back up a few years ago when I started learning Unity. Lately I've been experimenting with a visual style that is simpler/faster for a solo project. Here's a little WIP of the player character.
Now that I got my IK jitter issue fixed I got a new simple spawn animation hooked up for my basic skeleton enemy (who still needs another texture pass). It's pretty fun spawning a bunch of these in and seeing all of the hands popping up out of the ground. Next I need to get some VFX and sound FX created for these guys as…
Got an attack combo system working for enemies! First I set an integer and increment by 1 each time the enemy enters the attack state. This is then being used to set a parameter on the Animator. Then inside of the attack sub-state machine there are the states with the attack animations on them and a transition based on the…
@Crazy_pixel @Gussketchbook @Temppe thanks, I'm glad you're liking it! In regards to more asymmetry I could definitely see that. Ideally I'll do another pass on everything so I'll have to do some iterating when I come back around to it.