I'm learning Marmoset in the mean time and it's a diorama with miniatures I sculpted in ZBrush. Soon I will release the renders with some of figures I made (3 or 4 pairs of soliders) to the Artstation and I hope to finish my Toolbag scene and learn it :) Here's wip:
[SORRY, THIS POST MODERATED TO IMPROVE PAGE SPEED. READ FIRST POST] Unreal Engine 4 Shooting Range Environment. You can find more here : https://www.artstation.com/artwork/yYQDJ https://us.v-cdn.net/5021068/uploads/editor/ov/ulldz32vgj5e.png">
Hey fellow Polycounters! Awesome work on here as always. Hard surface design and material piece called Incubation. 4 cloning/incubation pods per a cluster. More images over at my Artstaion: https://www.artstation.com/artwork/6AKON C+C Welcome! :) Cheers! Ben
Back from vacation and ready to get started on this environment. Its based on Uncharted 4, right now I am getting the correct lighting and mood. Next up replacing all the placeholder rocks with the correct ones. After that I will create way more foliage and storytelling elements.
Wow, some breathtaking stuff over here ;) Here's my recent finished figure. Well, it's one of 4 (I shared a wip of them all few pages before). And it's my new render setup in Toolbag. I aimed for simulating real print.I think I will use it for artstation renders.
Hi I have been working on this Rasch character on-off-on-off for long time, finaly calling it done. Its fanart from Crysis 3 Game. Tri Count used for Game res mesh is 54554, and i used 4 2K size and two 1K size map for it. Thanks!
Here is a environment art tutorial that i'm very happy to share with you all! This tutorial will showcase how i went about creating Lunar Base Alpha in Unreal 4. I share my thoughts and process through each stage of development providing 8+ hours of content. This is jammed packed with videos, source files AND the Unreal…
[SORRY, THIS POST MODERATED TO IMPROVE PAGE SPEED. READ FIRST POST] Hi, everyone :D I'm very leazy at this year, and I'am trying to change this. Its just for fun :D (funny props) Modeled in 3ds max, high poly in zbrush, textured in substance https://www.artstation.com/artwork/ewB0X…
Project Title: Observatory of High Mountain This is the thesis project for Environment Design and It is taken about 5 months to reach this level, and almost half the project was about a proper research to make a highly realistic environment for a game like "Uncharted series", "Rise of the Tomb Raider" and "Assassin's…