Another update - begun work on the interior of the giant metal structure: https://youtu.be/2-CEzIhGlB0 Let me know if you have any thoughts, Thanks, B.
Finished up my first dota 2 set for frostivus 2018. check it out here https://steamcommunity.com/id/dn_art/myworkshopfiles/ Any up votes are always appreciated :)
Working on my Retrogasm entry (Angela Cross from Ratchet and Clank 2), here is a rig and pose test in Marmoset! Got a bunch more to do for this scene still before the deadline though...
Worn Wood Flooring. 100% Substance Designer. This will be a part of an environment I'm currently working on. I really like the art of Dishonored 2 so that was defiantly a big inspiration for this. https://www.artstation.com/artwork/XyyXl
Star Trek Spock https://www.artstation.com/artwork/EAEn2 Star Trek Spock - Tonight sculpt for my students, done in 2 hours from a basemesh. I will push the likeness further tomorrow;-D
First time posting: been working on this bust of an old man. Down to minor rendering tweaks. Made in Zbrush and Maya, textures in Substance, renders from Toolbag 2. https://www.artstation.com/artwork/5Go6A
An art test I completed for Synergy Blue. Art test was succesful. Had 30,000 triangles to work with. 2048 textures, Legacy shader (Non-PBR) Completed this in six days, was given 2 weeks.
Still pluggin' away at my ArtWar 2 entry. Just about to start busting out some props and a base for her. Full thread here if you'd like to check out her progress! >:)
Created this as a preview for my new update to Hard surface alphas Vol.2, images from toolbag. SP/Toolbag files as well as 390 alphas and more video/pics at - https://www.artstation.com/artwork/GwO51
Forgot to post this guy after I rendered it last term. I modeled and UV'd it for the hard surface 2 class at Gnomon and will be texturing in Mari this term. Hope you like it! Based on a concept by Nathan Dollarhite.