You could just quickly fill the hole of the blue part, and boolean out a new shape really quickly. Have you figuerd out how to do boolean modeling yet in Maya? If your reference is an existing asset like the N99, you're gonna wanna match it as best as possible. The back edge of the action slide still needs a overall medium…
Brian "Panda" Choi or if you are busy.. now is 11:45 am In my time zone I will upload new upload before 2:00 pm in my time zone. I don't know which time zone you people are living now.
There shouldnt be three texture maps, This weapon isn't complex enough to justify three draw calls to pull all three texture maps into render. I get that you'll get more texel density from splitting it that way, but it's incredibly inefficient and not good optimiziation if you have three. You unnecessarily stress in-game…
Hello, Its nice that you are sticking with this for so long, but i agree with larry that too much time on a single project can potentially lead to "tunnel vision" at best :) so i agree that you should just finish this by the end of the month (for instance :) ) and move on to next fresh piece and apply everything you've…
@EliasWick @Auldbenkenobi Nice to meet you both of you. Yes, LiasWick this is a such a journey. But, I hope I can make something this time finally :-) I will post as detail as possible so later someone likes me in the future will have a hint, and avoid the mistakes that I am making now.
Play with the Frontal aor Rear Distance sliders. Do you have Toolbag 3? That also has, I would almost argue, a superior texture map baker Your high poly still has faceting on it. Are you Smooth Mesh Preview convertin anything? That may be a contributing issue as well.
Good job, @alex_kim . I agree with Brian on textures though, the whole gun seems like the same material so you need to change some parts to be a different gray color, with slightly different roughness/metalic value. @Brian "Panda" Choi i understand you want alex to make a correct asset, but i think it is better to focus on…
This problem with optical illusion is something your boss will decide, if they want to bake it or not. The reason this seems like optical illusion is because it too much outside the gun. You can bring it closer to the gun and bake it, and nobody will understand the difference. I will also make this example when i get home…