1: Themes relating to the 70's and 80's Sci Fi scene, so something like a glowing line skin making reference to tron. 2: Use similar art styles, really anything, but don't directly copy, and only use items that you created in the final version. The competition also mentions something about not making references: "While it…
sorry, but thats not what we are talking about - we are not talking about future competitions but future csgo cases. because it seems logical to me that the skin can still be chosen in future because you had to work already on it and so. but i hope someone from valve could answer that, i think we can not be sure…
From 13 pages of my favourited skins only 2 are actually implemented in game. And a lot of them is from CLEgfx. Most of them comes from same artists. It's just my honest choice for what I'd love to see in game. That's why I disagree with argument that Valve implementing artwork from same artists as some kind of…
@ROBSTITES When I did my first item for TF2 there was no workshop, no Mannconomy. None of us expected it can give us something more than item in game. Later that item was added into TF2 store and I was somewhat dragged into workshop. My first set for Dota 2 I actually did with Polycount contest. It wasn't chosen at that…
I've released skins both before and after the workshop update and agree that the voting is probably more accurate now, but that's not really what I'm talking about. I only brought this up because I've never seen a skin I posted immediately go to the top of the charts (#2 Top of the Day with 67% positive and rising), then…
There are three ways to embed an image in your post: 1. Save your image onto your computer hard drive, open the folder where the image is, edit your Polycount post, and drag the image from your computer folder into your post editing field. 2. Save your image onto your computer hard drive, edit your Polycount post, click…
Step 1: Get Photoshop/Illustrator/Gimp Step 2: Get VTFEdit Step 3: Get the UV Maps ( which can be found here: cdn-01-origin.steampowered.com/apps/csgo/workshop/workbench_materials.zip ) Step 4: Create your artwork using the UV maps. Step 5: Export/Save as .TGA Step 6: Open VTFEdit, import the .TGA file, then save it as a…
I've been on the Workshop since 2014, so no, I'm not new to the Workshop. I've got 4 spreadsheets of data collected on CS:GO workshop entries. If you want to see my skin as "proof" that I didn't make a bad skin then look at my post history and go look at my Workshop, I'm not in this thread to promote my work. I'm just…
The voting on my skin for this contest on the Steam Workshop is very unusual compared to all my other skins and makes me think someone may be manipulating votes. I posted my skin at 11:28pm, by the time I went to bed at ~1am I was #2 top of the day with 67% positive votes. The next morning I woke up and was on page 3 with…
It does only sound logical that Valve like to work more with already "successful" Designers. Because: 1. They know, they maintain quality and good designs. 2. It does let Valve maintain reliable quality overall and get them a good image. 3. It isn't any different in other company's. They want the "best of the best" if you…