I amactually talking for a high poly workflow where I use sometimes some complex meshes to be subtracted by another one in order to create a nice cut flow in the high poly mesh , but most of the times produces a sloppy result and vertex mess, this I need to clear because I want a good quad flow on my hp to use correctly…
The ShapeShifter hentai porn plugin looks great. I'd love to see the same problem solved within 3ds. It would remove the need to change programs just to generate the HP. Intuitively, you'd apply a chamfer modifer based on smoothing to do the same job. But that has a few problems, - Booleans leave stray verts, which screw…
hey, so i have been playing around with this again. Im trying to convert some of my old lowpolys into highpolys but the edges are always way too sharp. Is there a way I can work around that? My lowpoly versions dont have a lot of segments and whenever i try to smooth it after dynamesh, the result is too soft or blurry.…
Hey guys, thought I would post this instead of starting a new thread. I sent my HP handle out of 3DS Max(with 3 subdivision levels already) and someother HP objects I want to subtract boolean. I go to Zbrush and subdivide my handle once again and perform the boolean operation. I then Dynamesh it as I want to polish and add…
Updated the OP with some special thanks to collaborators who helped me figure this stuff out Yes, and keeping save time quick. I have autoback set to every 5 minutes and it gets to be a drag with too much geo in the scene. Usually I just look at ZB as providing the "minimum" edge width. Any chamfers that need to be…
I didn't want to start a new thread, and figured I could get some insight in this thread. :smile: Apologies if this is a bit image heavy. I've been facing this irritating issue with dynamesh, albeit probably not a big deal in the grand scheme of things, since once it's baked down with textures applied + compressed in…