@cabooes Hm. Judging by the second image. It seems that vertice aren't merged where polygroups are being split. Trying going to Geometry -> Modify Topology -> WeldPoints. Do this before applying Dynamesh and any polish modifiers.
http://www.cgchannel.com/2017/08/mainframe-north-releases-bool-for-maya/ Just bought/installed/played around with it. -- VERY nice! It's a great fit for those of us trying to replicate the Proboolean + Dynamesh workflow in Maya.
Yeah that was post-dynamesh. The issue in the image you posted is insufficient polygon density for the object. You can solve it by increasing either the Dynamesh resolution or the absolute size of the object I think you should learn it. Then you can decide whether to keep using it based on direct experience. This also…
Ha, this I don't know, as I haven't compared the output of both. That said I haven't even bothered looking at the meshing of this example model - I just applied a triangulate modifier and exported, and it behaved as expected when Dynameshed :)
Bear in mind that changing the size of a mesh effectively changes the Dynamesh resolution. Compare the size of the mesh to the ground plane. If you kept the 256 resolution but decreased the size you'd end up with a mesh with less geometry and softer edges.
The one issue with that is that for some reason clay polish fucks your geometry causing weird warping and then needs Zremeshing/Dynameshing after wards. If you don't intend to sculpt afterwards then this method works in a much cleaner way than traditional polish.
did another test, this time I took it to zbrush, dynamesh high setting, slight polish pass, did a zremesher pass of around 300K polys. Then brought back in Max , mesh was cleaner and did need to optimize. Still only a High poly.
@Mossbros Oic, thanks again for the reply. It clears up a lot of my questions regarding about the boolean and dynamesh workflow. @"Amsterdam Hilton Hotel" Thanks again for willing to share such an awesome technique to the public, it is really an eye-opening for a newbie like me.
Ngons do not matter one bit when using the Boolean to Dynamesh workflow, that's a the whole point of it. As for hard ops : it is interesting, but extremely limited since it does not allow for any tweaking/shape shifting after the fact, which is what the technique discussed here is all about.
Yep, i did this last year for a realtime visualization. The CAD models just need to be exported with a high resolution so dynamesh creates round shapes out of cylinders etc.. Or do you want to create a lowpoly direclty with z-remesher? That won´t really work.