Bubble wrap in substance designer. Render in marmoset with basic cardboard box mesh inside and cylinder with 2 duplicates with some random rotation. Hope you guys like it
Just wrapped up a quick weekend project. Have a quick little panning vid on my art station, as well as some construction shots. https://www.artstation.com/artwork/oznLL
polaroid29 That's amazing, love the asymmetrical facial features! Just wrapped this girl up and wanted to share here since it's been a while. :) Posted some higher resolution images over at ArtStation!
Wrapped up a smaller project, made a KA-Bar military knife. Modeled in Maya, textured in Substance Painter and Photoshop, rendered in Marmoset Toolbag 2. More images on my Artstation Here
I have created a teaser image of sorts to show how the initial pattern was created for the stone wall I wrapped up recently. I will be working on a more in depth tutorial coming soon.
Hello polycount! I finally wrapped up m1941. First person weapon mesh, 60838 ▲ and 3 separate UV unwraps. Visit my Artstation if you want to see more pictures!
Finally found some time to make some progress on this (props added, lighting, post...). Looking forward to wrapping this up and moving onto the next thing. Full thread over here. C&C Welcome!
Just wrapped this weapon up over the weekend. More shots can be seen on my ArtStation: https://www.artstation.com/artwork/o66gO Concept by Carlos Ruiz, can be seen here: https://www.artstation.com/artwork/Ayx5q
Update on this thing!. It's wrapping up slowly, but I'm liking where this is going. I'm mostly concepting on the fly, improvising things everytime. Some minor pitching here and there, but not really a problem since won't be noticeable when baking
Calling it a wrap folks. Had a lot of fun with this one. Learned a lot trying to replicate the design and material definition of the weapon in Overwatch. WIP Thread: http://polycount.com/discussion/162060/overwatch-soldier-76-weapon#latest