Reeeeally looking forward to that @Snefer Needed to get up to speed on substance painted and ue4 so I finished up this prop. Still alot of room to grow but a step in the right direction with this first attempt at substance.
Working on a Dragon Slayer that is part dragon. Currently one of his eyeballs is linked to the camera, totally on accident, but it was too funny to fix right away. He's Currently 21k tris, any feedback would be awesome!
@Tits Looks great! big fan and longtime player of the game, and it fits right in the current style of the game, well done! Note: I'll probably hate her guts after losing a gazillion times to Ibuki :smile:
I've been doing this veeeery slowly since March in my free time, kinda of a challenge doing asymmetrical / posed. I hope to finish it this month, working on the snake right now. Original design on the left by John Polidora.
@Polyjunky sweeeet ------------------ Seeing all the fine stuff makes me want to do more private work again - so here we go with the first one:) Right now i'm working on a sculpt of one of Tom Richmond's caricatures.
Hi, I am new here. My name is Guillaume. Here's my latest model. I'm woking on the texture right now. Currently looking for new opportunities. Full time, contract and freelance: gtiber.com After a drawing by Ilya Komarov.
Another small update to my project. I just gave some more love to the face texture. And finally got the glass visor portion to look right. If you have any comments, please feel free to stop by my thread HERE
Hi Everyone Hi have been working on texturing this old well in substance painter. Have been facing issues with moss creation. I am sharing few renders of them, please let me know if its going the right direction. Thanks
thanks guys (andgals)! I've been streaming after work, usually some time between 7pm and midnight PST on weekdays. Wish I could give you a more solid schedule but right now I'm just doing it when I have time. Cheers!
Right, but why choose that method of operation in the first place? From a design perspective, what was your thought process? Understand this isn't a criticism, I'm just asking out of curiosity. Did you just want to make a pistol that uses really powerful ammunition, or do you have some other reason?