Personal work. The proposal was to create a bust of a fellow ogre, so that had a funny face. Practice texture and render PBR. For more views visit: https://chsjacinto.artstation.com/ Available for freelance, contract and full time employment.
I kept on working on the sculpt from the August-September Character Art Challenge with the goal of finishing it, thank you to everyone who gave me feedback along the way. High poly is rendered in Marmoset Closeup of the face
@"Dylan Brady" your hip hop grandpa sculpt is ridiculous. I honestly prefer your version over the actual photos. @bejibo the proportions and face are fantastic. It really makes me want to sculpt some wrinkles. Love seeing the updates! @marrakech I gotta say, I'm crazy about the style for your portrait sketches. Incredibly…
Haven't posted in a while everyone still continues to do awesome work as always. Working on a sanders. Its interesting trying to figure out the face shape. Did some variations here's 2 of the closer hits. Critiques please and thank you.
hi guys, it is my first post here in polycount. here is a renders of what i am working on. its under 40k faces. concept art based on choi-keun-hoon. thanks :) artstation link- https://www.artstation.com/artwork/AkkDq
I modeled this guys and built him a nifty face rig! Check out the video link below, and let me know what you think. https://www.behance.net/gallery/40944735/Big-Shot-Bruno-3D-Rig https://www.behance.net/AlexanderMann
Another small update to my project. I just gave some more love to the face texture. And finally got the glass visor portion to look right. If you have any comments, please feel free to stop by my thread HERE
Hi Everyone Hi have been working on texturing this old well in substance painter. Have been facing issues with moss creation. I am sharing few renders of them, please let me know if its going the right direction. Thanks
@Tits That's looking great! Can't wait to give toolbag 3 a go when it releases. Lately I've been working on updating my female basemesh as the one I did before was, quite frankly, shite. This evening was mostly spent working on the face and upperbody.
@EiGHT love her face! not very traditional, but that's more fun anyway! continuing some work on this guy..figuring out composition and shader stuff x-posting from my thread here: http://polycount.com/discussion/177842/sugar-a-portraiture-series/p1