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Author:
FredCM
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What are you working on? 2016
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Re: What are you working on? 2016
Reply by
led2012
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Jan 2016
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Made this Megaman Buster in Blender and Substance Painter, rendered in Marmoset. I think this could fit as a Fallout 4 Mod ! :D
Re: What are you working on? 2016
Reply by
CroozRises
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Dec 2016
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Just finished this scene in UE4 https://www.artstation.com/artwork/xoo1m http://polycount.com/discussion/181084/x-mansion-unreal-engine-4
Re: What are you working on? 2016
Reply by
patrickchu
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Jun 2016
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Sci fi corridor in Unreal Engine 4 Full Post here: http://polycount.com/discussion/172457/ue4-sci-fi-corridor
Re: What are you working on? 2016
Reply by
vijay.k955
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May 2016
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Hello All, Just finish this prop inspired from Fallout 4 Gun Concept . Hope you like it. https://www.artstation.com/artwork/zkxgd
Re: What are you working on? 2016
Reply by
Will Faucher
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Apr 2016
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Working on a scene from Halo 4 in UE4. WIP Thread is here: http://polycount.com/discussion/168756/ue4-cryo-chamber-halo-fanart
Re: What are you working on? 2016
Reply by
Navi271
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Apr 2016
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Calling this done for now. I remade the Fallout 4 Flux Sensor to learn the basics of the Quixel Suite. And a bonus HP render from Keyshot.
Re: What are you working on? 2016
Reply by
FappaR
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Sep 2016
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Weapon mod for fallout 4 done! 24 different meshes to mix and combine. model Artstation Link (Loads of different combinations and ingame pictures)
Re: What are you working on? 2016
Reply by
Longjing
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Apr 2016
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Another piece of my upcoming Unreal Engine 4 collection - Portable Generator :) Topic: http://polycount.com/discussion/164429/wip-construction-pack model
Re: What are you working on? 2016
Reply by
Longjing
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May 2016
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Another piece of my upcoming Unreal Engine 4 collection - Traffic Cone Topic: http://polycount.com/discussion/164429/wip-construction-pack model
Re: What are you working on? 2016
Reply by
*Sebastian
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Sep 2016
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Hi guys wasn't pleased with the new Fallout 4 medikid style so ive made my own version Fallout 3 style model
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