Little experiment mixing Hand Paint with PBR, im going to try different experiments this month . more here http://polycount.com/discussion/151877/sketchbook-neko-zero#latest
My first PBR character and first character with substance painter (original here: https://debrabanderefrancois.files.wordpress.com/2016/08/red-faction-crusader.jpg) 360° Here https://debrabanderefrancois.wordpress.com/redfactioncrusaderconquistador_turntable_1/
Working on Scias from Breath of Fire IV, working on PBR next. (oversize image disabled by moderator, original here: https://us.v-cdn.net/5021068/uploads/editor/os/awzdtjmd6w7r.png)
Stanier 4MT Cab. I was working on it for Train Simulator but I also made a PBR version.. I love pipes. Drivers View: Front View: Rear View: Cheers, Mike
I'm working on this little personal project right now. I've recently finished these 2 game 3D assets, the book is also animated by now. The book is 2600 tris with PBR textures. The table is ~1600 tris also with PBR textures. Soft used: Zbrush, 3ds Max, Quixel, xNormal, Photoshop. You can find more…
Hello there ! Concept art by Nebezial. First pbr character and first use of UE4 ! Critics welcome full thread : http://polycount.com/discussion/166906/ue4-nebezials-shivas-character-fan-art
Made some quick shoulder guards to test some PBR stuff. Trying to decide which I like better. I think the left is a little more vibrant which matches the style.