One thing i notice about some PBR renders is that 3/4 of the model is "covered in" sheen sometimes and doesn't look interesting at all. The real world can look extremely bland and even ugly, depending on the individual of course (perhaps some people find everything beautiful...). One thing i didn't like about the LOTR…
When you have rendering engineers and technical artists posting here telling you that what you're saying is wrong, and you can't post a reference to a single article that agrees with your conclusions, yes, the burden of proof is on you. I do not consider "because I said so" to be a compelling argument. This has already…
some interesting material on the topic http://readyatdawn.com/presentations/ http://blog.selfshadow.com/publications/s2015-shading-course/ gnoop, the point of PBR is to represent reality better than previous system and allow assets to behave well in different real-world light conditions (proper HDR...). It's widely adopted…