Integration is imho one of the biggest time wasters in 3D production. Imagine you could seamlessly move assets between packages and engines... but no, it's either the age old .OBJ of Autodesk's closed source FBX, and that's all we have for interchange (yes, there's more but try finding support for in in any engine or…
Beside LiveLink it is not better than any of already existing engines (maybe I missed something but there was no unbelivable magic in any of those promotion movies), so it makes sense to question its purpose. And on top of it I will have to subscribe it. So I have to pay and I will not get the main feature? Well, that…
I logged in to your forums, but I can't see any posts, maybe it's the ad-blocker or something. Anyway. I don't have the time to make any movies and I can't remember exactly what made it crash, it felt like different things every time. But here's what happened/happens: (I work with archviz, Max + V-Ray) * Load an old,…
I've got to be honest, I'm not in the least bit interested in trying it out with a subscription fee that high. Not when i can use Unreal for free (the royalty fee doesn't bother me). The fact that MayaLT is tied into the subscription is actually a big turn-off for me too. I don't use Maya and likely never will, so that's a…
I've been a huge fan of Bitsquid's data-oriented architecture, though I've always felt that C++ or C# should have been the scripting language of choice. Is it still possible to swap out the rendering pipelines via configuration files, and does it still have collaborative editing? I'm also curious whether it still supports…
I went to a studio to see them making games on it (NDA) so my lips are shut. For an engine straight of the cuff its really good. I would like to look into it for Arch Viz, Vehicle, Medical, VRX and anything simulation, I think that's where it could really hold its own. In my opinion, Pre Viz in films looks like it could…
logged into my educational account and the free version was a very fast download and install. under 15 minutes :) pretty awesome with the templates and seeing the provided assets animated live within the viewer after placement was nice and intuitive. I could see a marketplace thrive around the engine like with Unreal if…
Hi PollySong, Yes we'd really like to see what issues you are running into specifically. Usually the direct-connection stuff is not problematic - but we are discovering bugs in how Stingray handles some data from FBX now that we are getting more users. These problems can crash the engine - editor keeps running though! Also…
Considering it has Maya Lt tied to it if anything whatever you export should be compatible with that? Granted in my experience maya and mudbox don't like blender fbx and obj files X( I doubt even if there was compatibility with other programs the features would probably be very limited. I would guess Maya would be the…
Yes. We call them templates. There will be simple templates for a bunch of different types of games. There will also be online help (which we will refine continuously so you don't have to wait months for a new release) Maya and 3dsMax 2016 contain a material/shader called "Stingray PBS". You can exchange those materials /…