It actually has the same amount of verts as just using a UV split and/or smoothing split. Or potentially less if you account for tri-stripping? I think the main issue performance wise is the long and tiny triangles, though I suppose it's easy enough to LOD those out fairly quickly. And again there's definitely some…
Hello everyone! I already made a few examples about this to a few of you, but I thought it would be more useful to make a tutorial from it, so I won't have to write it down every time when it comes into the topic. Also this technique is becoming more and more popular as the next gen limitations allows us to use more geo,…