As someone who has been part of the SC2 modding community, I saw the news and just laughed loud and long. In case nobody remembers: Blizzard wanted to add paid maps to their Battle.net structure for SC2. The entire discussion about paid mods/maps happened back then too. And the overwhelming majority saw too many issue with…
[ame]http://www.youtube.com/watch?v=eDyXIXyAZq0[/ame] All jokes aside, I can't believe some here are seeing Valve's setup as a good setup. There can definitely be a paid mod system, but Valve is going about it all wrong. You want a good example of a community making a living income with mod making, look at Second Life. The…
I really don't know what to think about this, neither as a developer or as a consumer. I do not think that the DOTA/TF2 marketplaces are comparable, both of those games are F2P and (afaik) content providers are not selling direct to consumers. They're also far more popular than Skyrim. Currently Skyrim has about half the…
@Shrike, Good list. I still feel like a lot of that is negated by simply releasing your mod for free, or understanding that releasing commercial content comes with a certain amount of accountability, some real, some not. Mods have been released commercially before, like Counter Strike, and I think people are just in shock…
I think it's much smarter for Valve to leave their hands off the price controls. This store isn't curated like Valve's previous workshops, and the content you put up can still be free (or at any price point you want). Those freedoms will create a more competitive market, which actually controls cost escalation. It's also…
1) Find early access title with workshop support. 2) Make paid mod. 3) Make another paid mod that's dependant on the first. 4) Release both mods the same day as the game. Day 1 paid DLC with day 1 paid DLC. 5) Watch community consume itself Akira style. In all seriousness I like the idea, but I think allowing game devs an…
As many have said, choosing Skyrim as the guinea pig for this idea was a mistake. But as a developer, I'm still excited about the possibilities that paid mods would open up. Putting the practical, legal and monetary issues to one side for a moment, I would love to see skilled developers have a viable route to create…
Keep it in perspective guys, if your feelings on Valve's decision can best be described as "safe" ergo you felt endangered by modders' ability to ask for money, or you have trouble resisting buying DLC or mods you don't like, e.g. horse armor, you need to seek therapy. edit: I agree linkov, paid content programs in other…
Another double post >.> For those of us who see "paid mods" or "community made DLC" as a good thing, please head over to the Bethsoft forums, there is a decent amount of discussion going on about how the system could have been better and Bethesda devs are occasionally posting. Who knows, you might influence the shaping of…
It went viral because it looks terrible. In the case of Dota Valve actually moderates the content, provides very good tools for import, provides detailed documentation and resources. They also have to add it to the main game, bug fix it when things go wrong, and provide a market to one of the most played multiplayer games…