Hi, working on PBR textures for Unity with shader forge. Working with Zbrush, Houdini, substance Designer, bitmap2material and a bunch of cgtextures photos.
I have been working with Houdini/Unity and the Houdini Engine to create a vines asset that lets you project a grid onto a object and let you paint the ivy with instanced leaves on it. The asset works in Unity together with a C# script that maps the camera position and sends it back to project the grid. This grid can be…
Working on a Dark Forces inspired 3rd Person Shooter in Unity. Just got cheap-ass-mobile-friendly reflections working, with blurry reflection Occluders as well! This is 8 draw calls for the whole scene, because I'm shooting for super quick mobile rendering. Also, I really like the Unity Lightmapper... It's really quick and…
We tested out some new lighting and skyboxes this week for Flotsam. Still need to find a good solution for moving these stylized clouds in unity though.