Hi new here, This is one of many projects I'm working on, I wanted to make a World of Warcraft character in this case a Young Durotan, Im making the ·D render in Maya Mental ray, still a lot stuff to do eyelashes, hair, realistic eyes .....
This is my first post to Polycount. Nice to be here! :) This guy is still in development. It's Zbrush sculpt, also rendered in ZBrush. A bit changed default skin and eyes materials and polypainted. I would like to make him photo realistic. Comments & critique are welcome! Thank you in advance! Best to you all!
Hey guys I just uploaded my Eye on Artstation with Marmoset viewer! There are HDR tests several there, so please scroll down! https://www.artstation.com/artwork/realistic-eye-in-marmoset my details: http://pierrebenjamin.com/ https://www.pinterest.com/pierrebenjamin/ https://www.facebook.com/artofpierrebenjamin Ps I will…
Still working on my Red And doing a likeness bust. Ignore shitty projection texture. Will do a game res bust, so i could practice making a realistic head, with alpha hair, because i suck at it. EDIT: and i think i'm done with this Korra I'm crossposting from my thread. Would love to get a feedback and criticism there.
Calling this material study done now. :) Changed the pattern generator and transformed it a bit to push the chips to the corners to get a more realistic result. Planning on doing a few more of these as I'm really enjoying playing about in Designer. SD5 project file available for download on my ArtStation:…
Short term study for a 1:1 realistic oculus rift environment recreation of my CGI department with material, lighting(in progress), and geometry customization for a new Arch&Viz service at my work. Walkthrough Vid: [ame]http://www.youtube.com/watch?v=6yMpBlmJeKI[/ame] Current Features Vid:…
This is a project I am undertaking to practice my skills and to hopefully learn something new. Any C&C would be greatly appreciated. I am at an early stage at the moment but I spent some time getting the normal map to work the way I wanted for the locker. I am going a realistic look using as low poly as possible. :)
Hello! I'm currently having a go at a current-gen character. Something a bit more realistic than I'm used to. This is the first time I've ever done anything like this, so this is taking me a bit of time and trying to learn a lot of things at once. I just finished the highpoly, so I hope to finish the low soon! :) (concept…
I want to refresh my approach for a realistic assets + pbr, WIP of a small church: roughly based on concept by didoneto: http://didoneto.deviantart.com/art/Assassin-s-Creed-III-Liberation-Chapel-339983354 [edit] Ive changed some dimensions to make it bit smaller, also wanted to fix the door/window hight/size ratio, more…
Finally Im done with this one! Ive made a 3D fanart of Leon from Resident Evil 4. I wanted to make something more realistic and advanced then Im used to. This is the first time I'm making a proper hardsurface model too, pretty different from characters. ^^ Made with PBR pipline and rendered in Marmoset. I hope you like…