Right now, you can include multiple low poly objects in one file. I was wondering if people wanted to work with multiple files. It sounds like what you are looking for is matching a low poly to high poly and having multiple pairs. I'm adding a feature to do name matching which would let you do it all within one file so you…
Hi polycount, I've implemented in-memory caching for high poly. It will only cache the needed attributes for your bake. If you are switching between types of bakes, make sure to do one bake with all the maps first to cache everything you need. I'll post an update when you can download it. Rob
@abronee It's super key that you use the export options that come with Mightybake. They are doing a bunch of things that aren't user facing and you'll never get a clean bake if you don't.
speaking of wishlists .. do you think you would be able to integrate something like mia_roundcorners? http://www.polycount.com/forum/showpost.php?p=2236280&postcount=2 cheers christian
The export script is doing a bunch of work to align the normals to maya's renderer. When you export FBX the normals are subtly changed when triangulated. Originally, this was acceptable when we were working with lower poly files base meshes. If you don't care about them being in FBX and you just care about the results, I…
I don't use it, but I just checked and the option seems to be missing? You should contact the developer via the link below and see if you get a response. http://www.mightybake.com/support/