Q: What really is Chivalry SDK? It's tweaked UDK? Can i create Gloss map for weapon, put it in Spec map alpha and setup material inside of it? A: That is correct. Chivalry SDK is a modified UDK. We require participants to submit Specular and Gloss separately, and use instances of our master material for their items. that…
For this Question I will be referring to Men-At-Arms. Q: The Minimum for a Set is 1 Helm & 1 Primary (Sword, Axe or Mace), Are we allowed to create a Secondary & Special for a set? If so does that same rule for the Primary apply? A: You can create a secondary and special weapon to go along with part of your set if you…
Yeah, the characters are not to scale. They are about 4 feet high, so you'll have to scale your weapons down, or better yet, import one of the items you want to create, and compare sizes. Compensate for symmetry and mesh position too. The characters aren't based on real world units, their size is correct to game scale -…
Read tutorial on helmet. You need to use socket manager within Animset editor. In tutorial they place helmet on helmetPoint socket, you can do the same with weapons.
My question was about can i use Gloss map on weapon? there are nothing about it in rules, and example weapons dont contain it. A: In the shader, we do not use a map that effects specular power, but we do have a slot that masks the use of the environment map called EnvironmentMapMask (effectively reducing reflectivity). In…
How can you make the charachter pose in the way you want in udk ? My weapon is already on the good socket, but I do not know how to change the position of the character.
Thanks for the clarification and I'm glad that's the case. I was pretty bummed at first since there are several very interesting team specific weapons and as a long time player they looked pretty exciting.
If we create a set of a weapon and helmet, should be put those in the same package or should we keep everything in a separate package? A: Keep them in separate packages, following the structure laid out in the creation guides
Q: On the polycount page for this contest, under the presentation section it says: Is there a missing number in that sentence? Also: Non-square (2:1, 4:1) texures yes or no? A: The image must contain at least 2 angles of your item(s). This has been updated on the contest page, thank you for pointing this out. Non-square…