They said it is required to have a specular map, normal and diffuse. They didn't say "only" or "no glossiness map for sword" I believe. It is written : "Gloss is only necessary for helmets." Therefore, gloss is not necessary for my sword but I can use it, no ? Could we have an official clarification, Dylan Brady ? A: The…
Can I please get a little more clarification on this? I'm submitting a set, weapon and helm -- Which section from the drop down should I use? I know to tag it as polycount contest. But should I select weapon or helm? The files I'm zipping for the mod (.tga's and .fbx's) are copies and NOT the files in the packages - should…
Hello! Just two questions! 1) Can anyone explain how you import your characters armed with weapon and helmets inside the scene? I mean I am able to make test screens inside AnimSet Editor but unable to import all of these in the scene (where the big box and the sky) A: just drag the skeletal mesh from the asset browser…