Got it working. Turned out it wasn't saving my config correctly. Had to copy a random one from scripts and rename it "super_UVTools_hotSpotList.cfg" and clear out the text. Thanks!
Yeah, the effort is great, but please create a "modo scripts" thread or something and post them all in there, otherwise you're making a bunch of threads per day that are hard to find.
This script separates meshes based on polygon continuities. Very handy ! Big thanks to Captain Obvious for this. http://dl.dropbox.com/u/3149840/modoTools/sl_explode/sl_explode.py Before: After:
Very handy script for uvs Again I would like to mention the person who created this but the site is in Japanese! Download: https://www.dropbox.com/s/tc01n9we2c73guv/sample196_v2.lzh
Select matching polys on either side of your mesh and run the script ! Big thanks to ylaz for this. Download: http://goo.gl/IBB8I A Demonstration on how it works: http://goo.gl/OIyJy
Yeah, there are a fair few of Seneca's scripts that have become outdated or broken in more recent versions. Some of them have been rewritten/maintained by others... are there any in particular you're after?
Handy script from ylaz grounds multiple selected objects with option to drop to work plane ! In use: https://dl.dropboxusercontent.com/u/34147722/grounder.swf Download 701 801: http://goo.gl/8nPkiI
Layerz Merge allows you to combine all user selected layers into one and remove the empty ones. Big thanks to Philip Lawson for this script. Download: https://www.dropbox.com/s/uo66wqbj2wlkid4/layerzMerge_v1.0.zip
Just this morning i was thinking about this, you could simply morph target any object and have the same result. But never the less a good idea to have a script for that, and on top it's for Modo. :poly128: thanks