Make yourself an export preset for the maps you want to export, that's the simplest solution. And with regard to 2019 and later 2018 versions... Working at 4k on an 8gb 1080/modern 8core xeon box I'm finding that layer masks get corrupted pretty regularly and need to be repainted. It seems to be particularly those created…
SP 2017.4 Substance Painter 2017.4 release notes. Added : * [Instancing] Allow to instantiate parameters across layers * [Instancing] Allow to jump between a source layer and an instance * [Instancing] Add a "instantiate across texture sets" action * [Instancing] Indicate in the layer stack re-entrant instances (cycles) *…
Saw that you can batch bake with UDIM support now added, but can you export everything onto one map now without having to composite everything together in photoshop? Didn't see that in the videos released today.
[size=+2]SP Beta 12.1[/size] Main Changes* Added: Unity 5 Export Preset * Fixed: PBR Shader, rendering quality should improve a lot * Fixed: Focus function is broken and meshes are cropped by default
@Jerc I just updated to 2018.1.3. I've noticed huge lag times when trying to export a texture. (for example, exporting out a simple 2048 diffuse texture can take up to 5 -10 mins). I've also had problem switching between materials, the lag times are unbearable. I wasn't having these problems before the update. Any ideas?…
The target audience of this export plugin is mainly artists and companies who need to provide PSDs to clients or colleagues who may not have access to Painter. It doesn't change our plans to bring more PS tools in Painter in the future and really is a separate story :)
1.7.3 Changes: * [Shelf] Support sub-shelf hierarchy inside a shelf folder * [Export] Add an option to disable padding Fixes: * Color dialog for Specular channel doesn't do a color space conversion * [Tool] Symmetry doesn't work if you load an old tool preset * [Shelf] Blur filters are not 16 bits compatible * [Shelf]…
I don't remember having to turn off the Export>Grp option in Zbrush in order to get an actual bake using Painter before. Has this been always the case? I just pretty much found out about it the hard way and spent half the day just for a test bake.
@kernersvillan The shader file itself (.glsl) can be modified, and the UI in Painter + the exported json file will adapt accordingly. Increasing the number of layers boils down to copy pasting the textures and materials definition at the begining of the shader to add new ones and duplicating the few lines of code in the…
SP 2018.3.2 Substance Painter 2018.3.2 fixes a bunch of issues, adds an USDZ export option and more control over the filtering quality in the viewport . Added: * Summary: hotfix with some new features * [Export] Allow export to USDZ * [Viewport] Allow to control the texture quality in the Display Settings * [Viewport]…