This. Sometimes when I'm doing some simple math stuff I need to recheck everything I'm doing because this isn't a thing yet. Also, it would be cool if the picture in the math nodes were like, math stuff instead of just white. Like if you're using an addition node thing, instead of having a white square for it, having a…
Indeed, in the case of Designer we apply dithering in two cases (if I remember correctly) : - When a 16bit bitmap is exported in a file with 8bits only - When a 16bit bitmap is loaded into a graph as 8bits (on the node itself) That's why changing the bit depth via a secondary node in the graph has no effect on the output…
Hi guys! Got a few small things: In SD, the Gaussian 2 node has some artifacts. Try plugging it into a normal map to see. The new non-square transform node has the same icon for both the color and grayscale versions. Also, would be cool to have a switch on the cartesian to polar coordinates to use nearest instead of…
Hi oblomov, thanks for the quick reply. The sample is actually extremely trivial just to show you the issue. In the last instance I want to show that indeed the Arc Tangent 2 node wants a float2 as input and it accepts it from the function, even if it looks like the function has a float as output. As a comparison I show…
Tiny bug: Those buttons on Substance Player are taking me to a 404 error: Feature request: Would it be possible to edit common parameters of multiple nodes at once?
I have already submitted this request to the uservoice forum but I thought maybe I should add it here also: https://allegorithmic.uservoice.com/forums/270785-bitmap2material/suggestions/11448168-tessellation-shader-on-mac-osx (I currently have a hackintosh with a GTX 680 card if anyone's curious) EDIT: Also, what do you…
Hi Guys, I've got a feature request for Substance Designer for you to evaluate. In the sampler nodes (Sample Color and Sample Gray) could you please add the selection of the texture address mode for U and V? Along with the possibility to specify a Border color in case that mode is selected. It would also be nice to have…