@VincentM - Your textures are looking great man. How are you finding the Quixel Suite? I've been toying with the idea of using it for this challenge. I agree with Kon, an alpha map would really shave a lot of the polys off of that model. It's looking nice either way though! I finished up my block out yesterday... Please…
@Jeff : Thanks! Yeah, I don't know if the grip is supposed to be a wrap covered with that rubber thing, or what. So I bailed and just did a loose wrap. My intention was to make the blade look a bit rough like in the concept, but now I've realized it was just some of the particles that made it look rough. The silhuette on…
Hey guys! Sorry I'm a little late to the party, hopefully I can catch up! Been looking at the work and it's really cool. I was thinking about doing an Egyptian themed environment at some point so this is right up my alley. @JoachimC - I love how you've planned out the scene, really gives a good idea of the scope of the…
Cool stuff everyone :) Here's my thoughts on some of the environments so far: @VincentM: Nice work already, I think you pretty much nailed the proportions if you're going for a still image recreation. Maybe check the pillar spacing bottom left side though. @MDStranger: Not bad so far, but I would adjust the height on the…