Resolved: My inital install directory for Quixel Suite 1.0 was E:/ while I installed the update of 1.3 to C:/ Resulted in unlinked files. Reinstall corrected the issue. I do however have a question, the Deus Ex scene does point at using masked exports from Quixel and then material parameters to choose colors, roughness…
Scizz: Roughness is automatically output depending on the calibration profile; the Disney PBR and UE4 profiles for instance both convert gloss to roughness. final_flight: Currently the mesh needs triangulation (unless you haven't already), and normals should be checked. I'm not too well versed with 3dsmax, hopefully…
Thanks everyone for the very speedy reports! We've now pushed out a new build with a truck load of stability + bug fixes, hopefully also addressing what broke in the last release. You'll also find a number of new features & upgrades that should improve the DDO workflow: marsassassin: I've seen this happening a few times…
Meant to post this a couple nights ago but got distracted. I ran into a couple issues while updating one of my old assets. Even with the issues, though, it's been fun working with your new suite, so thanks a lot for all the hard work you guys have put into this. I'm looking forward to the UE4 workflow. I'm running PS CS 5…
Hi guys! I honestly can't thank you enough for all these reports, I'm compiling a list of everything since my last post and I'm forwarding it to Teddy! I will answer the questions i can below, again, big thanks! I know Teddy is extremely grateful for all the feedback and i can tell you he is hard at work right now! @bejou…
Thank you guys for the fantastic support. You're already helping the tool shape up quite significantly; we're pushing hard to get this new update out ASAP. Zarakun: Thank you for the report on the brigthened UV borders. You are doing nothing wrong, the tool is -- I've now been able to reproduce this with one special case…