I have yet to thoroughly test the newest version of the tool on 2016. I tend to be weary of updating to a new release immediately. Also, Be sure to set your fbx version to FBX 2014 as well, I don't have the tool set to do that, yet. I'll try and see what I can figure out on my end. Are you exporting with or without…
Updated Greg's Tools! Tell your friends :D https://gumroad.com/l/GregsTools# v1.3.7: - 'Patched' exporting with collision. Still has some limitations. (still deciding the best route to approach this) + Created new Tool UI with subrollout per category. + Added new interface for marking/unmarking asset for export feature.…
@pogo I will have to take a look at that. May be a quick fix. I released the initial tools for Maya users here. [Finally] The FBX export is still being worked on, but the rest works as expected.
Suggestion: What if marking for export changed the objects wireframe color? Something innocuous that gave the user some feedback as to what was marked/unmarked? I've been having issues with the export directories. I want to use directory override, so the FBX's always go to wherever my max file is, but it seems to work…
Hey Amatonahn - Been using this and it is great! Thank you so much for making it available. Couple issues I have happening, is that the pivot point rotates 90 degrees when imported into UE4. So a wall that is upright in max, is flat on the ground in UE4. If an asset's pivot is above 0 on grid, it screws up the pivot when…
Updated scripts on my webserver for download. FBX Export: -Fixed issue where it could possibly damage a modifier stack outside of the script. (did multiple tests, have not run into issues yet) UE4 Collision: -Fixed runtime issue when there were no objects selected. (seems to work as intended now)
yeah its set to export as 2014/2015 Crashes as soon as u click "open" on file select when importing. without collision Settings ive tried with default and with move to origin and use object name. both same result. attached schematic view after reimporting into max. and settings image.
So I just got my hand on this script , was pretty happy bout it cause max FBX save and edit doesnt work and you have to set it manually each time , but I cant export the assets using this script either . This is what it is giving me its seams to be the same problem has HP posted on december 2015, any chance you got a fix…
Hey again dude. Downloaded the latest version and I think it's lost some handy functionality. It no longer seems to move objects to the origin which was a really useful feature! Also, when you go to overwrite an existing FBX file, it names the exported FBX something like 'mesh_name.fbx.FBX'. Just a couple of things I've…
Updated to v1.3.6! https://gumroad.com/l/GregsTools Changelog: + Added visual feedback when objects are marked and unmarked for export. (Colored wireframe) - Updated directory override bug where it would work seldomly. Now it should work as intended. - Changed file path settings allowing user to paste in full directory as…