This is the biggest problem that CryTek has right now. The documentation in it's current state is fragmented and barely scratches the surface. They leave a lot to be desired in the form of support. As far as the Maya exporter, it doesn't even work with simple animations most times, let alone character animations. Which…
Epic didn't historically chase those trends though. They were already active in the console market, with an engine and games supporting console platforms years before Crytek even shipped Far Cry. They didn't chase mobile too late either, with Infinity Blade hitting the market as one of the first 'AAA' products, just as…
If the new version has PBR, I'll download it straight away to try it out. I'll probably get it anyway, considering I really love the free SDK, and I figure this'll be an improved version of that. Not sure what all the hate here is about. Sure, it isn't as open as UE4, or as good of a deal, but it's another engine to put…
Honestly, from the lack of effort Crytek has made for its community over the time since they put out the free CDK. It's been pretty non-existent. As it shows clear as daylight with the recent EaaS plan for the engine. No full clarified written documentation that fills in the holes. Nothing of sample content for beginner…
Its from here. I really hope Crytek manage to get back on track as its still one of the best looking engines out there. I am really happy for the peope working at crytek now they have new investment and I am glad they did not bend over to Microsoft and give them exclusive rights to there new IP's. Brave move Crytek well…
i'd take a guess and say that if the number of employees reported is correct burn rate should be somewhere between 3 and 5 million euros a month, depending on how cheap these eastern european studios are actually to run after all. so gir's figure seems to fit. so it would appear - unless these engine deals are worth…
For me at least with static models and textures cryengine is the easiest engine out of UE3 and CE4 that I have used it is 10 sec job to perfectly import a model into cryengine but it took me a LONG time to find the blender to UE3 and even then my models often had a high failure rate. Maybe I did the wrong method of blender…
I am the one who wrote my view on the EaaS over on the Unreal Engine forums. The way you phrased your response to what I wrote is typical of what I mentioned about the, "culture" of your company. I cannot believe that you could honestly sit there, and have to give more than a moment's thought about how the overall general…
they have strange taste on gameplay, the half solid half boring design went way back in Far Cry, when mutants turned up, everything fun went down the toilet, same thing happened again in Crysis to a lesser extent, but I have to say i enjoyed playing Crysis 2 and 3 twice just because of the awesome graphics. ps they could…
I absolutely loved cryengine with all it's quirks & perks but I had to stop using it because I don't use 3ds, it's is a complete cvnt to work with if you are using modo. Once I started reading about indie devs not even getting a response for a licence request UDK was the best option. Crytek should stop being "closed" dicks…