Todays sketch. Excuse the bad render, I don't know how to properly render yet, have to watch a few tutorials about that the next days. Actually I'm pretty unhappy with todays (fast) sculpt, things haven't turned out the way I wanted to. Another question: For learning ZBrush techniques, do you recommend sculpting freestyle…
@Shyralon: Switch matcaps to a gray lambert. The default skin one kind of sucks for looking at the sculpt critically. It makes everything feel too soft.
Your progress is amazing, congratulations on that! One thing I have noticed though is that you are working a lot in symmetry. You could try to turn off symmetry earlier when you are sculpting if you want to give it some more personality. If you are just doing anatomy practices it ain't the most important. But still, it is…
Focusing on environment art at the moment, but here's a sculpt which will be some kind of female android thing when it's finished for my Cyberpunk Environment I'm working on
If you're gonna add vascular details like veins, sculpt it in more subtley if you're aiming for realism. They're uncomofortably popping out right now, in my opinion.
Did some more sculpting the last days but forgot to post them here. All of these are simple doodles from a dynamesh sphere and took around 1-2 hours each.
@nickcomeau Thanks, I appreciate it. Definetely want to do more Giger inspired stuff at some point :D Here's a pair of skeleton hands I started sculpting:
You really have made a lot of progress. I especially like the HR Giger inspired sculpt. You should definitely do more of that stuff. :) Great progress indeed