Texture is looking really cool! should start a thread for this guy! The 3/4 angle is hard to make out the shapes of him. really dig the variation and variety in surfaces. I love the lower legs, so awesome. Maybe work in a little more variety in the roughness of the surfaces to break them up a little more?
Trying zbrush hard surface sculpting. Always hated their system of crease/panel loops/boolean. I wanted to see if I could something not too crappy with only brushes and it turns out you can do somewhat right as far as surface quality goes and I discovered a few tricks and useful params in the process, so cheers !