I'm finally allowed to show my bachelor thesis: The creation of a face model and rig for a realtime presentation. It's about the creation of a realistic bust, wrinklemaps, morphtargets and the final sum up for the Unity presentation. You can download the whole dissertation as PDF from here, if you are interested. Below is…
Some really awesome work here as always! Here's something I've been working on lately. Wanted to make a World of warcraft style design on the weapon but with more realistic materials. Did some research before starting on it and found Stephen Stones awesome work. Check out his PBR Dagger in his thread here at polycount:…
I'm working on this minotaur for a personal game. (Horror Survival Mythology Genre) So this is a 4 hour sculpt need some feedback. So I modelled this minotaur with genitals like the mythology I'm covering them but I'm thinking of having some dynamic joints on them. I wanted to keep realistic characteristics, all ancient…
Taking a break from Riot Contest, so i'm back working on my Clementine. And since i took realism too much on my last sculpt, i decided to change the style into a realistic one. A bit more work done on her head, hopefully still read as Clementine to you guys. Will be using reference from The Last of Us character sculpt, but…
After working with Cryengine for years, I've decided to try out Unreal Engine 4. Foliage clustering greatly influenced this decision, as did blueprints and UE's material system. That, and I decided it was time to get my hands dirty with PBR. I went with a more realistic approach, I felt that was fitting because PBR. No…
You guys are killing it with some kick-ass art ! :D Here is my little contribution : I just started making something other then Hard-Surface to try out Zbrush,and my first batch of work will be focusing on Rocks,tilleable concrete floors and so on. Modeling and Retopo was done in Zbrush,Unwrapping in Maya and texturing…
It's been a long while since I've worked on anything so here's my project I worked on to get back into the swing of things. I made the ryno from Ratchet and Clank 1 but in a more realistic way. This was the first time I used dDo as well and pbr, the albedo and spec seem off to me but the result isn't that off so I went…
Higuy: that scene is shaping up very nicely! That's from the Lord of the Rings where Elrond, Gandalf etc. met up in the Hobbit, yes? Ravenslayer: woohoo, that Ogre is shaping up to be one badass boss :) . Alphavader: I've seen that sword from someone else as well, but in a handpainted style. I really like your more…
I don't know what exaclty makes that something is considered PBR. I did use the spec and gloss maps (not the metal and roughness) map in a PBR way where the diffuse map is black and the color comes only from the spec etc. I also didn't bake any occlusion or lighting information in my maps etc. But I did not use a chart of…
If you hadn't labelled those, there is no way I would have been able to identify more than a hand full of those expressions. You should really push the expressions more. Even a "realistic" style of character needs to be a lot more expressive than that. Look at this guy. He's not even going crazy with anything, he's just…