My attempt at a Chuck Liddell likeness. Not as close as I would have liked it in the end, but I have to move on to another project. Still always very open to critiques though.
Blocking out the forms for this thingo. Using a basemesh found here, and there's stuff I'd like to change to make it look more like a strain.. eg. hands. Not enough strain goin on.
finished for real this time, I took some time to play with zbrush's light setting, and played a bit with the distance parameter to fake and omni like a bit like in the d3 concepts :
Currently work under object base like this. And environments like this. Main goal of this environments - reach the good quality with low ammount of textures and objects. On Unity-free version of engine. I'm a new here, and don't know how I can made self-thread for public stuff like this. So... can paste it here. Thanks.