Fantastic work Fred2303, looks gorgeous! This weekend I polished up an older asset using physically based shaders in Marmoset. And I captured some breakdown shots to be added to my portfolio: A comparison between the highpoly and the lowpoly (Vray vs Marmoset) Texture flats and basemesh:
@DietCoke - good work! looking nice - one of the bell has no chain ;) The lightning could be better - overall it feels a bit noisy and you cant feel the fire. The scene ist very interesting - i wonder how it looks by dawn or night - when the fire ist brighter and a moon rises above the tree ?! The bricks before the bridge…
Sick work everybody! Finished a lighting pass on my Sentinel Factory. No material work yet, just a flat color pass with baked normals and AO. Going to start materials this weekend! Shameless plug from my WIP page here: http://www.polycount.com/forum/showthread.php?p=2084974#post2084974 I'd love some feedback!
Did a little video on making textures through zbrush. It's not a tiling texture but wanted to run through the process shown for Ogrimmar since those results were SO good. All the inspiration came from that. [ame="http://www.youtube.com/watch?v=G3v28tba-M0"]Flat Textures in Zbrush - YouTube[/ame] and the final result with…
Nice work YBourykina I love all that stylized stuff. I think the buffer on the left shoulder makes the character seem unbalanced though, just my personal opinion. I think i'm ready to unwrap and texture this guy now, I may tweak his spine a little before I do so, it looks too flat.
Something something Flat colors are in for placeholders. *small edits to the helmet design, namely removing light on back and putting emblem badge in its' place, reduced number of LED eyelets to 3 from 5 in V formation, removed notches on forehead plate, changed nose nub to more round gentle curved transition.…
Its looking really nice! After skating a fair few years as well, it would be nice to see some flat spots on those wheels/ revert skid marks going across them,and maybe some Crooked-grind marks on the trucks (actually a trick and not spazy descriptive language :D). But there only minor things. Good job man! :thumbup:
I love this model and animation! Reminds me of Space Channel 5 - real character man! Nice man. It looks very noisy on one side though - did you have less capture images on some parts or is it just the moss? If you want to make a texture from this, I'd recommend finding the 'cleanest' area of the tree, then bend/move your…
Wester! That D9 is great, man. I love seeing the higher res image updates on Facebook :) Here a few a few zbrush textures I made back in April. Forgot to post them here, please feel free to critique them. These were all polypainted in ZBrush using Lightbox and a few photo textures. Actual texture assembly was done in the…
Noob here. Can you guys help me here please? Is there any tutorial to render alpha maps without fucking them up? Tried xoliul shader and marmoset toolbag, but still can't get my alpha hair to work right. Feels useless after doing a lot of work, but can't get it to look right. Only thing that seems to work is using flat…