First foray into PBR and still wrapping my head around how to build stuff for it in UE4. Built this damp and puddled cobblestone material and some sidewalks.
Wrapped this up yo I decided to stick as close as possible to the look and feel of the original design so I kept from overdetailing the textures. Came out at 15900 tris.
Cool. Any reason you used ndo2 for the height instead of getting the height directly from zbrush? Probably using wrap mode on brushes: http://www.polycount.com/forum/showthread.php?t=126224
Great work everyone! I just wrapped this little side project up, Crosspost from my thread [ame="http://www.youtube.com/watch?v=2mfiRLFz9O4"]http://www.youtube.com/watch?v=2mfiRLFz9O4[/ame]
Brought an owl lectern piece into Marmoset Toolbag2. Now I want to repaint the texture. Maybe once I wrap up my current scene I'll go back and repaint some old stuff for a bit. and the concept:
Wrapping this up, it's been a few months that I've been working on other stuff and I kinda lost inspiration for this one. And time to move on to UE4 anyway. Thx for the responds guys! Disting Amazing work ! Keep up the good work everyone
So much great work.... Optinium and Gartland, I love your pieces! I just wrapped up this chest, more or less... One of my buddies suggested a few good tweaks but I need to look at something else for a while.:P
Tsabszy - Lookin good!!!! Neox - Awesome, I played that way too much as well :). Duncan - Sweet take on Cat Woman! Wrapped up the main character for my personal project. More info here - http://www.polycount.com/forum/showthread.php?t=138459